| uniform highp sampler2DArray x_20; |
| vec2 vf12 = vec2(1.0f, 2.0f); |
| vec2 vf21 = vec2(2.0f, 1.0f); |
| vec3 vf123 = vec3(1.0f, 2.0f, 3.0f); |
| vec4 vf1234 = vec4(1.0f, 2.0f, 3.0f, 4.0f); |
| ivec2 vi12 = ivec2(1, 2); |
| ivec3 vi123 = ivec3(1, 2, 3); |
| ivec4 vi1234 = ivec4(1, 2, 3, 4); |
| uvec2 vu12 = uvec2(1u, 2u); |
| uvec3 vu123 = uvec3(1u, 2u, 3u); |
| uvec4 vu1234 = uvec4(1u, 2u, 3u, 4u); |
| vec4 coords1234 = vf1234; |
| float x_79 = textureOffset(x_20, vec3(coords123.xy, float(int(round(coords123.z)))), 0.200000003f, ivec2(3, 4)); |
| Error parsing GLSL shader: |
| ERROR: 0:25: 'textureOffset' : no matching overloaded function found |
| ERROR: 0:25: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |