| type Arr = [[stride(16)]] array<i32, 2>; |
| x_GLF_uniform_int_values : Arr; |
| var<private> gl_FragCoord : vec4<f32>; |
| [[group(0), binding(0)]] var<uniform> x_7 : buf0; |
| var<private> x_GLF_color : vec4<f32>; |
| let x_28 : f32 = gl_FragCoord.x; |
| let x_36 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_39 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_45 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_48 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| let x_51 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| let x_54 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| x_GLF_color = vec4<f32>(f32(x_45), f32(x_48), f32(x_51), f32(x_54)); |
| let x_58 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| let x_59 : f32 = f32(x_58); |
| x_GLF_color = vec4<f32>(x_59, x_59, x_59, x_59); |
| x_GLF_color_1 : vec4<f32>; |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| return main_out(x_GLF_color); |