| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_array_wrapper { |
| /* 0x0000 */ int4 arr[4]; |
| }; |
| struct Inner { |
| /* 0x0000 */ packed_int3 a; |
| /* 0x000c */ int b; |
| /* 0x0010 */ packed_uint3 c; |
| /* 0x001c */ uint d; |
| /* 0x0020 */ packed_float3 e; |
| /* 0x002c */ float f; |
| /* 0x0030 */ packed_int2 g; |
| /* 0x0038 */ packed_int2 h; |
| /* 0x0040 */ float2x3 i; |
| /* 0x0060 */ float3x2 j; |
| /* 0x0078 */ int8_t tint_pad[8]; |
| /* 0x0080 */ tint_array_wrapper k; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ Inner arr[8]; |
| }; |
| struct S { |
| /* 0x0000 */ tint_array_wrapper_1 arr; |
| }; |
| |
| kernel void tint_symbol(uint idx [[thread_index_in_threadgroup]], constant S& s [[buffer(0)]]) { |
| int3 const a = s.arr.arr[idx].a; |
| int const b = s.arr.arr[idx].b; |
| uint3 const c = s.arr.arr[idx].c; |
| uint const d = s.arr.arr[idx].d; |
| float3 const e = s.arr.arr[idx].e; |
| float const f = s.arr.arr[idx].f; |
| int2 const g = s.arr.arr[idx].g; |
| int2 const h = s.arr.arr[idx].h; |
| float2x3 const i = s.arr.arr[idx].i; |
| return; |
| } |
| |