| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct tint_padded_array_element { |
| /* 0x0000 */ int el; |
| /* 0x0004 */ int8_t tint_pad[12]; |
| }; |
| struct tint_array_wrapper { |
| /* 0x0000 */ tint_padded_array_element arr[2]; |
| }; |
| struct buf1 { |
| /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; |
| }; |
| struct tint_padded_array_element_1 { |
| /* 0x0000 */ float el; |
| /* 0x0004 */ int8_t tint_pad_1[12]; |
| }; |
| struct tint_array_wrapper_1 { |
| /* 0x0000 */ tint_padded_array_element_1 arr[2]; |
| }; |
| struct buf0 { |
| /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_4) { |
| float4 v = 0.0f; |
| float f = 0.0f; |
| bool x_56 = false; |
| bool x_57_phi = false; |
| int const x_32 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| int const x_35 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| int const x_38 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| v = float4(float(x_32), float(x_35), -621.596008301f, float(x_38)); |
| float4 const x_41 = v; |
| f = atan(trunc(x_41)).z; |
| float const x_45 = f; |
| float const x_47 = x_9.x_GLF_uniform_float_values.arr[0].el; |
| bool const x_49 = (x_45 > -(x_47)); |
| x_57_phi = x_49; |
| if (x_49) { |
| float const x_52 = f; |
| float const x_54 = x_9.x_GLF_uniform_float_values.arr[1].el; |
| x_56 = (x_52 < -(x_54)); |
| x_57_phi = x_56; |
| } |
| bool const x_57 = x_57_phi; |
| if (x_57) { |
| int const x_62 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| int const x_65 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| int const x_68 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| int const x_71 = x_6.x_GLF_uniform_int_values.arr[1].el; |
| *(tint_symbol_4) = float4(float(x_62), float(x_65), float(x_68), float(x_71)); |
| } else { |
| int const x_75 = x_6.x_GLF_uniform_int_values.arr[0].el; |
| float const x_76 = float(x_75); |
| *(tint_symbol_4) = float4(x_76, x_76, x_76, x_76); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_6, x_9, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |