| void set_float4(inout float4 vec, int idx, float val) { |
| vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec; |
| } |
| |
| static int x_GLF_global_loop_count = 0; |
| cbuffer cbuffer_x_7 : register(b1, space0) { |
| uint4 x_7[18]; |
| }; |
| cbuffer cbuffer_x_12 : register(b0, space0) { |
| uint4 x_12[4]; |
| }; |
| cbuffer cbuffer_x_15 : register(b2, space0) { |
| uint4 x_15[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float4x4 m = float4x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); |
| float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float f = 0.0f; |
| int a = 0; |
| int b = 0; |
| float zero = 0.0f; |
| x_GLF_global_loop_count = 0; |
| const float x_62 = asfloat(x_7[1].x); |
| const float x_64 = asfloat(x_7[2].x); |
| const float x_66 = asfloat(x_7[3].x); |
| const float x_68 = asfloat(x_7[4].x); |
| const float x_70 = asfloat(x_7[5].x); |
| const float x_72 = asfloat(x_7[6].x); |
| const float x_74 = asfloat(x_7[7].x); |
| const float x_76 = asfloat(x_7[8].x); |
| const float x_78 = asfloat(x_7[9].x); |
| const float x_80 = asfloat(x_7[10].x); |
| const float x_82 = asfloat(x_7[11].x); |
| const float x_84 = asfloat(x_7[12].x); |
| const float x_86 = asfloat(x_7[13].x); |
| const float x_88 = asfloat(x_7[14].x); |
| const float x_90 = asfloat(x_7[15].x); |
| const float x_92 = asfloat(x_7[16].x); |
| m = float4x4(float4(x_62, x_64, x_66, x_68), float4(x_70, x_72, x_74, x_76), float4(x_78, x_80, x_82, x_84), float4(x_86, x_88, x_90, x_92)); |
| const float x_99 = asfloat(x_7[1].x); |
| const float x_101 = asfloat(x_7[2].x); |
| const float x_103 = asfloat(x_7[3].x); |
| const float x_105 = asfloat(x_7[4].x); |
| v = float4(x_99, x_101, x_103, x_105); |
| const float x_108 = asfloat(x_7[1].x); |
| f = x_108; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_110 = asint(x_12[scalar_offset / 4][scalar_offset % 4]); |
| a = x_110; |
| { |
| for(; (x_GLF_global_loop_count < 10); a = (a + 1)) { |
| x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); |
| const int x_121 = clamp(a, 0, 3); |
| const float x_123 = asfloat(x_7[1].x); |
| const float x_125 = v[x_121]; |
| set_float4(v, x_121, (x_125 + x_123)); |
| const int x_129 = asint(x_12[2].x); |
| b = x_129; |
| { |
| for(; (x_GLF_global_loop_count < 10); b = (b - 1)) { |
| x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); |
| const float x_142 = v[clamp(b, 0, 3)]; |
| const float x_147 = m[clamp(b, 0, 3)][a]; |
| f = (f + (x_142 * x_147)); |
| } |
| } |
| const int x_153 = a; |
| const float x_156 = asfloat(x_7[1].x); |
| set_float4(m[1], clamp(x_153, 0, 3), x_156); |
| const int x_159 = asint(x_15[0].x); |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_161 = asint(x_12[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| if ((x_159 == x_161)) { |
| discard; |
| } |
| const int x_166 = asint(x_15[0].x); |
| const int x_168 = asint(x_12[1].x); |
| if ((x_166 == x_168)) { |
| discard; |
| } |
| } |
| } |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const float x_175 = asfloat(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| zero = x_175; |
| const float x_176 = f; |
| const float x_178 = asfloat(x_7[17].x); |
| if (!((x_176 == x_178))) { |
| const float x_183 = asfloat(x_7[1].x); |
| zero = x_183; |
| } |
| const float x_184 = f; |
| const float x_185 = zero; |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_187 = asint(x_12[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| x_GLF_color = float4(x_184, x_185, float(x_187), f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_5; |
| } |