| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[6]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| int arr[3] = (int[3])0; |
| int index = 0; |
| bool x_76 = false; |
| bool x_86 = false; |
| bool x_77_phi = false; |
| bool x_87_phi = false; |
| const int x_33 = asint(x_6[3].x); |
| const int x_35 = asint(x_6[5].x); |
| const int x_37 = asint(x_6[2].x); |
| const int tint_symbol_3[3] = {x_33, x_35, x_37}; |
| arr = tint_symbol_3; |
| index = 1; |
| while (true) { |
| bool x_51 = false; |
| bool x_52_phi = false; |
| x_52_phi = true; |
| if (true) { |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const int x_46 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); |
| x_51 = !(((x_46 == 1) & (index <= 1))); |
| x_52_phi = x_51; |
| } |
| if (!(x_52_phi)) { |
| } else { |
| break; |
| } |
| const int x_56_save = index; |
| const int x_57 = arr[x_56_save]; |
| arr[x_56_save] = (x_57 + 1); |
| index = (index + 1); |
| } |
| const int x_62 = asint(x_6[1].x); |
| const int x_64 = arr[x_62]; |
| const int x_66 = asint(x_6[3].x); |
| const bool x_67 = (x_64 == x_66); |
| x_77_phi = x_67; |
| if (x_67) { |
| const uint scalar_offset_1 = ((16u * uint(0))) / 4; |
| const int x_71 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); |
| const int x_73 = arr[x_71]; |
| const int x_75 = asint(x_6[4].x); |
| x_76 = (x_73 == x_75); |
| x_77_phi = x_76; |
| } |
| const bool x_77 = x_77_phi; |
| x_87_phi = x_77; |
| if (x_77) { |
| const int x_81 = asint(x_6[3].x); |
| const int x_83 = arr[x_81]; |
| const int x_85 = asint(x_6[2].x); |
| x_86 = (x_83 == x_85); |
| x_87_phi = x_86; |
| } |
| if (x_87_phi) { |
| const uint scalar_offset_2 = ((16u * uint(0))) / 4; |
| const int x_92 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); |
| const int x_95 = asint(x_6[1].x); |
| const int x_98 = asint(x_6[1].x); |
| const uint scalar_offset_3 = ((16u * uint(0))) / 4; |
| const int x_101 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); |
| x_GLF_color = float4(float(x_92), float(x_95), float(x_98), float(x_101)); |
| } else { |
| const int x_105 = asint(x_6[1].x); |
| const float x_106 = float(x_105); |
| x_GLF_color = float4(x_106, x_106, x_106, x_106); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |