| struct S { |
| int f0; |
| bool3 f1; |
| }; |
| |
| cbuffer cbuffer_x_7 : register(b0, space0) { |
| uint4 x_7[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| S ll = (S)0; |
| float sums[9] = (float[9])0; |
| const S tint_symbol_3 = {0, bool3(true, true, true)}; |
| ll = tint_symbol_3; |
| while (true) { |
| const S x_12 = ll; |
| const float x_45 = asfloat(x_7[0].y); |
| if ((x_12.f0 != int(x_45))) { |
| } else { |
| break; |
| } |
| sums[0] = 0.0f; |
| { |
| const S x_13 = ll; |
| S x_51_1 = ll; |
| x_51_1.f0 = (x_13.f0 + 1); |
| ll = x_51_1; |
| } |
| } |
| const float x_53 = sums[0]; |
| const float2 x_54 = float2(x_53, x_53); |
| x_GLF_color = float4(1.0f, x_54.x, x_54.y, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |