| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| bool c1 = false; |
| float2 uv = float2(0.0f, 0.0f); |
| int i = 0; |
| bool x_37 = false; |
| bool x_37_phi = false; |
| int x_9_phi = 0; |
| const float x_34 = uv.y; |
| const bool x_35 = (x_34 < 0.25f); |
| c1 = x_35; |
| i = 0; |
| x_37_phi = x_35; |
| x_9_phi = 0; |
| while (true) { |
| x_37 = x_37_phi; |
| if ((x_9_phi < 1)) { |
| } else { |
| break; |
| } |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| return; |
| { |
| i = (i + 1); |
| x_37_phi = false; |
| x_9_phi = 0; |
| } |
| } |
| if (x_37) { |
| return; |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_2; |
| } |