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/
tint
/
520bccf8d8bac1d51ecb2391d06ec2c1f31a9613
/
.
/
test
/
expressions
/
zero_init
/
vec4
/
f32.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
unused_entry_point
()
{
return
;
}
void
main
()
{
unused_entry_point
();
}
void
f
()
{
vec4 v
=
vec4
(
0.0f
,
0.0f
,
0.0f
,
0.0f
);
}