| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| int out_data = 0; |
| |
| void main_1() { |
| bool x_is_odd = false; |
| bool y_is_odd = false; |
| float x_24 = tint_symbol.x; |
| x_is_odd = ((int(x_24) & 1) == 1); |
| float x_29 = tint_symbol.y; |
| y_is_odd = ((int(x_29) & 1) == 1); |
| out_data = ((x_is_odd | y_is_odd) ? 1 : 0); |
| return; |
| } |
| |
| struct main_out { |
| int out_data_1; |
| }; |
| struct tint_symbol_4 { |
| vec4 tint_symbol_2; |
| }; |
| struct tint_symbol_5 { |
| int out_data_1; |
| }; |
| |
| main_out tint_symbol_1_inner(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| main_out tint_symbol_6 = main_out(out_data); |
| return tint_symbol_6; |
| } |
| |
| tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) { |
| main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2); |
| tint_symbol_5 wrapper_result = tint_symbol_5(0); |
| wrapper_result.out_data_1 = inner_result.out_data_1; |
| return wrapper_result; |
| } |
| layout(location = 0) out int out_data_1; |
| void main() { |
| tint_symbol_4 inputs; |
| inputs.tint_symbol_2 = gl_FragCoord; |
| tint_symbol_5 outputs; |
| outputs = tint_symbol_1(inputs); |
| out_data_1 = outputs.out_data_1; |
| } |
| |
| |
| Error parsing GLSL shader: |
| ERROR: 0:14: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:14: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
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