@rem Copyright 2021 The Tint Authors. | |
@rem | |
@rem Licensed under the Apache License, Version 2.0 (the "License"); | |
@rem you may not use this file except in compliance with the License. | |
@rem You may obtain a copy of the License at | |
@rem | |
@rem http://www.apache.org/licenses/LICENSE-2.0 | |
@rem | |
@rem Unless required by applicable law or agreed to in writing, software | |
@rem distributed under the License is distributed on an "AS IS" BASIS, | |
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
@rem See the License for the specific language governing permissions and | |
@rem limitations under the License. | |
@echo off | |
SETLOCAL ENABLEDELAYEDEXPANSION | |
goto :main | |
:task_begin | |
set TASK_NAME=%~1 | |
echo %TASK_NAME% starting at %Time% | |
exit /b 0 | |
:print_last_task_duration | |
if not "%TASK_NAME%" == "" ( | |
echo %TASK_NAME% completed at %Time% | |
) | |
exit /b 0 | |
:status | |
echo. | |
echo. | |
call :print_last_task_duration | |
echo. | |
echo ***************************************************************** | |
echo %~1 | |
echo ***************************************************************** | |
echo. | |
call :task_begin "%~1" | |
exit /b 0 | |
:main | |
set ORIGINAL_SRC_DIR= %~dp0\..\.. | |
set TEMP_DIR=%TEMP%\tint-temp | |
set SRC_DIR="%TEMP_DIR%\tint-src" | |
set BUILD_DIR="%TEMP_DIR%\tint-build" | |
cd /d %ORIGINAL_SRC_DIR% | |
if not exist ".git\" ( | |
echo "ORIGINAL_SRC_DIR should point to project root: %ORIGINAL_SRC_DIR%" | |
goto :error | |
) | |
if exist %TEMP_DIR% ( | |
call :status "Deleting %TEMP_DIR%" | |
del /q/f/s %TEMP_DIR% > NUL || goto :error | |
rmdir /q/s %TEMP_DIR% > NUL || goto :error | |
) | |
mkdir %TEMP_DIR% || goto :error | |
call :status "Fetching and installing DXC" | |
@echo on | |
set DXC_RELEASE="https://github.com/microsoft/DirectXShaderCompiler/releases/download/v1.6.2112/dxc_2021_12_08.zip" | |
curl -L %DXC_RELEASE% --output "%TEMP_DIR%\dxc_release.zip" || goto :error | |
powershell.exe -Command "Expand-Archive -LiteralPath '%TEMP_DIR%\dxc_release.zip' -DestinationPath '%TEMP_DIR%\dxc'" || goto :error | |
set DXC_PATH=%TEMP_DIR%\dxc\bin\x64 | |
rem Patch with artifact build that contains fixes not present in the release build | |
set DXC_ARTIFACT="https://ci.appveyor.com/api/projects/dnovillo/directxshadercompiler/artifacts/build%%2FRelease%%2Fdxc-artifacts.zip?branch=master&pr=false&job=image%%3A%%20Visual%%20Studio%%202019" | |
curl -L %DXC_ARTIFACT% --output "%TEMP_DIR%\dxc_artifact.zip" || goto :error | |
powershell.exe -Command "Expand-Archive -Force -LiteralPath '%TEMP_DIR%\dxc_artifact.zip' -DestinationPath '%TEMP_DIR%\dxc_artifact'" || goto :error | |
move /Y %TEMP_DIR%\dxc_artifact\bin\* %DXC_PATH% | |
@echo off | |
call :status "Fetching and installing Windows SDK for d3dcompiler DLL" | |
@echo on | |
set WINSDK_DLL_INSTALLER=https://go.microsoft.com/fwlink/?linkid=2164145 | |
set WINSDK_VERSION=10.0.20348.0 | |
curl -L %WINSDK_DLL_INSTALLER% --output "%TEMP_DIR%\winsdksetup.exe" || goto :error | |
start "download" /wait "%TEMP_DIR%\winsdksetup.exe" /quiet /norestart /ceip off /features OptionId.DesktopCPPx64 /layout "%TEMP_DIR%\winsdkinstall" || goto :error | |
start "install" /wait "%TEMP_DIR%\winsdkinstall\Installers\Windows SDK for Windows Store Apps Tools-x86_en-us.msi" || goto :error | |
set D3DCOMPILER_PATH=C:\Program Files (x86)\Windows Kits\10\bin\%WINSDK_VERSION%\x64 | |
@echo off | |
call :status "Installing depot_tools" | |
@echo on | |
pushd %TEMP_DIR% | |
rem For Windows, we must download and extract a bundle. | |
rem See https://chromium.googlesource.com/chromium/src/+/HEAD/docs/windows_build_instructions.md#install | |
powershell -Command "(New-Object Net.WebClient).DownloadFile('https://storage.googleapis.com/chrome-infra/depot_tools.zip', 'depot_tools.zip')" || goto :error | |
powershell -Command "Expand-Archive -Force 'depot_tools.zip' 'depot_tools'" || goto :error | |
rem Run gclient once to install deps | |
set PATH=%TEMP_DIR%\depot_tools;%PATH% | |
set DEPOT_TOOLS_UPDATE=1 | |
set DEPOT_TOOLS_WIN_TOOLCHAIN=0 | |
call gclient || goto :error | |
@echo off | |
popd | |
call :status "Cloning to clean source directory" | |
@echo on | |
mkdir %SRC_DIR% || goto :error | |
cd /d %SRC_DIR% || goto :error | |
call git clone %ORIGINAL_SRC_DIR% . || goto :error | |
@echo off | |
call :status "Fetching dependencies" | |
@echo on | |
copy standalone.gclient .gclient || goto :error | |
call gclient sync || goto :error | |
@echo off | |
call :status "Configuring build system" | |
@echo on | |
mkdir %BUILD_DIR% | |
cd /d %BUILD_DIR% | |
set COMMON_CMAKE_FLAGS=-DTINT_BUILD_DOCS=O -DTINT_BUILD_BENCHMARKS=1 -DCMAKE_BUILD_TYPE=%BUILD_TYPE% | |
@echo off | |
call :status "Building tint" | |
@echo on | |
rem Disable msbuild "Intermediate or Output directory cannot reside in Temporary directory" | |
set IgnoreWarnIntDirInTempDetected=true | |
rem Add Python3 to path as this Kokoro image only has Python2 in it | |
set PATH=C:\Python37;%PATH% | |
rem To use ninja with CMake requires VC env vars | |
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat" | |
@echo on | |
rem Note that we need to specify the C and C++ compiler only because Cygwin is in PATH and CMake finds GCC and picks that over MSVC | |
cmake %SRC_DIR% -G "Ninja" -DCMAKE_C_COMPILER="cl.exe" -DCMAKE_CXX_COMPILER="cl.exe" %COMMON_CMAKE_FLAGS% || goto :error | |
cmake --build . || goto :error | |
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\vcvars64.bat" /clean_env | |
@echo off | |
call :status "Running tint_unittests" | |
@echo on | |
tint_unittests.exe || goto :error | |
@echo off | |
call :status "Testing test/test-all.sh" | |
@echo on | |
cd /d %SRC_DIR% || goto :error | |
rem Run tests with DXC and Metal validation | |
set OLD_PATH=%PATH% | |
set PATH=C:\Program Files\Metal Developer Tools\macos\bin;%PATH% | |
where metal.exe | |
set PATH=%DXC_PATH%;%OLD_PATH% | |
where dxc.exe dxil.dll | |
call git bash -- ./test/test-all.sh ../tint-build/tint.exe --verbose || goto :error | |
@echo on | |
set PATH=%OLD_PATH% | |
rem Run again to test with FXC validation | |
set PATH=%D3DCOMPILER_PATH%;%OLD_PATH% | |
where d3dcompiler_47.dll | |
call git bash -- ./test/test-all.sh ../tint-build/tint.exe --verbose --format hlsl --fxc || goto :error | |
@echo on | |
set PATH=%OLD_PATH% | |
@echo off | |
call :status "Done" | |
exit /b 0 | |
:error | |
echo BUILD FAILED! errorlevel: %errorlevel% | |
exit /b %errorlevel% |