| SKIP: FAILED |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct S { |
| float f; |
| }; |
| |
| layout(binding = 0) buffer arr_block_1 { |
| S inner[]; |
| } arr; |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void tint_symbol() { |
| uint tint_symbol_2 = 0u; |
| arr.inner.GetDimensions(tint_symbol_2); |
| uint tint_symbol_3 = (tint_symbol_2 / 4u); |
| uint len = tint_symbol_3; |
| return; |
| } |
| |
| void main() { |
| tint_symbol(); |
| } |
| |
| Error parsing GLSL shader: |
| ERROR: 0:14: '.' : cannot apply to an array: GetDimensions |
| ERROR: 0:14: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |