| struct FragmentInputs { | |
| @builtin(position) | |
| position : vec4<f32>; | |
| @builtin(front_facing) | |
| front_facing : bool; | |
| @builtin(sample_index) | |
| sample_index : u32; | |
| @builtin(sample_mask) | |
| sample_mask : u32; | |
| } | |
| @stage(fragment) | |
| fn main(inputs : FragmentInputs) { | |
| if (inputs.front_facing) { | |
| let foo : vec4<f32> = inputs.position; | |
| let bar : u32 = (inputs.sample_index + inputs.sample_mask); | |
| } | |
| } |