blob: b457402c761559f680b4354d19a34d777790eace [file] [log] [blame]
vk-gl-cts/rasterization/line_continuity/line-strip/1.wgsl:9:26 warning: use of deprecated intrinsic
let x_22 : vec4<f32> = textureLoad(texture, vec2<i32>(vec2<f32>(x_19.x, x_19.y)));
^^^^^^^^^^^
static float4 color_out = float4(0.0f, 0.0f, 0.0f, 0.0f);
Texture2D<float4> tint_symbol : register(t0, space0);
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
const float4 x_19 = gl_FragCoord;
const float4 x_22 = tint_symbol.Load(int3(float2(x_19.x, x_19.y), 0));
color_out = x_22;
return;
}
struct main_out {
float4 color_out_1;
};
struct tint_symbol_2 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_3 {
float4 color_out_1 : SV_Target0;
};
tint_symbol_3 main(tint_symbol_2 tint_symbol_1) {
const float4 gl_FragCoord_param = tint_symbol_1.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_4 = {color_out};
const tint_symbol_3 tint_symbol_5 = {tint_symbol_4.color_out_1};
return tint_symbol_5;
}