#include <metal_stdlib> | |
using namespace metal; | |
struct tint_array_wrapper { | |
uint arr[2]; | |
}; | |
struct S { | |
uint field0; | |
float field1; | |
tint_array_wrapper field2; | |
}; | |
void main_1() { | |
bool x_101_phi = false; | |
bool const x_11 = (true & true); | |
bool const x_12 = !(x_11); | |
x_101_phi = x_11; | |
if (true) { | |
x_101_phi = x_12; | |
} | |
bool const x_101 = x_101_phi; | |
return; | |
} | |
fragment void tint_symbol() { | |
main_1(); | |
return; | |
} | |