| cbuffer cbuffer_x_6 : register(b0, space0) { |
| uint4 x_6[5]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float a = 0.0f; |
| float b = 0.0f; |
| bool x_51 = false; |
| bool x_52_phi = false; |
| const float x_28 = asfloat(x_6[2].x); |
| const float x_30 = asfloat(x_6[3].x); |
| const float x_32 = asfloat(x_6[3].x); |
| const float x_34 = asfloat(x_6[2].x); |
| a = ((x_32 > x_34) ? x_30 : x_28); |
| b = cos(log(a)); |
| const float x_40 = b; |
| x_GLF_color = float4(x_40, x_40, x_40, x_40); |
| const float x_42 = b; |
| const uint scalar_offset = ((16u * uint(0))) / 4; |
| const float x_44 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); |
| const bool x_45 = (x_42 > x_44); |
| x_52_phi = x_45; |
| if (x_45) { |
| const float x_48 = b; |
| const float x_50 = asfloat(x_6[1].x); |
| x_51 = (x_48 < x_50); |
| x_52_phi = x_51; |
| } |
| if (x_52_phi) { |
| const float x_56 = asfloat(x_6[3].x); |
| const float x_58 = asfloat(x_6[4].x); |
| const float x_60 = asfloat(x_6[4].x); |
| const float x_62 = asfloat(x_6[3].x); |
| x_GLF_color = float4(x_56, x_58, x_60, x_62); |
| } |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |