blob: 7fa995298f455c720b6301d408132085924d5124 [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[5];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float a = 0.0f;
float b = 0.0f;
bool x_51 = false;
bool x_52_phi = false;
const float x_28 = asfloat(x_6[2].x);
const float x_30 = asfloat(x_6[3].x);
const float x_32 = asfloat(x_6[3].x);
const float x_34 = asfloat(x_6[2].x);
a = ((x_32 > x_34) ? x_30 : x_28);
b = cos(log(a));
const float x_40 = b;
x_GLF_color = float4(x_40, x_40, x_40, x_40);
const float x_42 = b;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_44 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
const bool x_45 = (x_42 > x_44);
x_52_phi = x_45;
if (x_45) {
const float x_48 = b;
const float x_50 = asfloat(x_6[1].x);
x_51 = (x_48 < x_50);
x_52_phi = x_51;
}
if (x_52_phi) {
const float x_56 = asfloat(x_6[3].x);
const float x_58 = asfloat(x_6[4].x);
const float x_60 = asfloat(x_6[4].x);
const float x_62 = asfloat(x_6[3].x);
x_GLF_color = float4(x_56, x_58, x_60, x_62);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}