blob: 7aadea3befc4343e76b86a59ee337c29985e5224 [file] [log] [blame]
Texture2D<float4> x_2 : register(t0, space0);
SamplerState x_3 : register(s1, space0);
void main_1() {
float4 var_1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
const float4 x_22 = x_2.Sample(x_3, float2(0.0f, 0.0f));
const float4 x_26 = x_2.Sample(x_3, float2(0.0f, 0.0f));
var_1 = (x_22 + x_26);
return;
}
void main() {
main_1();
return;
}