blob: 3d2c160a502b71473de3a56577ee50a78013bc61 [file] [log] [blame]
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float4 v = float4(0.0f, 0.0f, 0.0f, 0.0f);
float dist1 = 0.0f;
float dist2 = 0.0f;
v = float4(1.0f, 2.0f, 3.0f, 4.0f);
dist1 = distance(tanh(v), (sinh(v) / cosh(v)));
dist2 = distance(tanh(v), float4(0.761590004f, 0.964030027f, 0.995050013f, 0.999329984f));
bool tint_tmp = (dist1 < 0.100000001f);
if (tint_tmp) {
tint_tmp = (dist2 < 0.100000001f);
}
if ((tint_tmp)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
return tint_symbol_1;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}