blob: 2846e5ca09ffaec7873ffc10fca85d5e63d584ec [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[5];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
float const x_33 = (*(tint_symbol_3)).x;
float const x_35 = x_6.x_GLF_uniform_float_values.arr[0].el;
if ((x_33 > x_35)) {
float const x_40 = x_6.x_GLF_uniform_float_values.arr[2].el;
*(tint_symbol_4) = float4(x_40, x_40, x_40, x_40);
float const x_43 = (*(tint_symbol_3)).y;
if ((x_43 > x_35)) {
float const x_48 = x_6.x_GLF_uniform_float_values.arr[4].el;
*(tint_symbol_4) = float4(x_48, x_48, x_48, x_48);
}
float const x_51 = x_6.x_GLF_uniform_float_values.arr[3].el;
*(tint_symbol_4) = float4(x_51, x_51, x_51, x_51);
}
float const x_54 = x_6.x_GLF_uniform_float_values.arr[1].el;
*(tint_symbol_4) = float4(x_35, x_54, x_54, 10.0f);
float4 const x_61 = *(tint_symbol_4);
*(tint_symbol_4) = (float4x4(float4(x_35, 0.0f, 0.0f, 0.0f), float4(0.0f, x_35, 0.0f, 0.0f), float4(0.0f, 0.0f, x_35, 0.0f), float4(0.0f, 0.0f, 0.0f, x_35)) * x_61);
return;
}
main_out tint_symbol_inner(constant buf0& x_6, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
*(tint_symbol_5) = gl_FragCoord_param;
main_1(x_6, tint_symbol_5, tint_symbol_6);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}