blob: c4559a8598ca2a6604957ba2009a778ba2932ee0 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float one;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_5, thread float4* const tint_symbol_3) {
bool x_30 = false;
bool x_31_phi = false;
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
float const x_23 = x_5.one;
bool const x_24 = (x_23 < 0.0f);
x_31_phi = x_24;
if (!(x_24)) {
float const x_29 = x_5.one;
x_30 = (x_29 < 1.0f);
x_31_phi = x_30;
}
bool const x_31 = x_31_phi;
if (x_31) {
return;
}
float const x_35 = x_5.one;
if ((x_35 < 0.0f)) {
while (true) {
float const x_45 = x_5.one;
if ((x_45 < 0.0f)) {
} else {
break;
}
*(tint_symbol_3) = float4(1.0f, 1.0f, 1.0f, 1.0f);
break;
}
} else {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_5, thread float4* const tint_symbol_4) {
main_1(x_5, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_5, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}