blob: 554f9d84282dbadaa7c4094b39c7e137afbabebe [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_3) {
uint a = 0u;
a = 4u;
uint const x_5 = a;
switch((x_5 / 2u)) {
case 2u: {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
break;
}
default: {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
break;
}
}
return;
}
main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
main_1(tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}