blob: 2ec6d4f90d1d4a3e216cd9da714a10ef6feb6797 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float one;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
float f = 0.0f;
f = 1.0f;
while (true) {
float const x_31 = x_6.one;
float const x_32 = f;
f = (x_32 + x_31);
{
float const x_34 = f;
float const x_36 = x_6.one;
if ((10.0f > clamp(x_34, 8.0f, (9.0f + x_36)))) {
} else {
break;
}
}
}
float const x_40 = f;
if ((x_40 == 10.0f)) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
main_1(x_6, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}