blob: ab61a046b03a5f8046926085a4708e3e358e732c [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float one;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
float3 v = 0.0f;
float d = 0.0f;
float const x_36 = x_6.one;
v = mix(float3(5.0f, 8.0f, -12.199999809f), float3(1.0f, 4.900000095f, -2.099999905f), float3(x_36, x_36, x_36));
float3 const x_39 = v;
d = distance(x_39, float3(1.0f, 4.900000095f, -2.099999905f));
float const x_41 = d;
if ((x_41 < 0.100000001f)) {
float const x_47 = v.x;
*(tint_symbol_3) = float4(x_47, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
main_1(x_6, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}