blob: 117d43e3184adc8279572562dd977d4632a82962 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float func_() {
int i = 0;
i = 0;
while (true) {
int const x_35 = i;
if ((x_35 < 10)) {
} else {
break;
}
int const x_38 = i;
if ((x_38 > 5)) {
int const x_42 = i;
i = as_type<int>((as_type<uint>(x_42) + as_type<uint>(1)));
}
int const x_44 = i;
if ((x_44 > 8)) {
return 0.0f;
}
{
int const x_48 = i;
i = as_type<int>((as_type<uint>(x_48) + as_type<uint>(1)));
}
}
return 1.0f;
}
void main_1(thread float4* const tint_symbol_3) {
if (false) {
float const x_28 = func_();
*(tint_symbol_3) = float4(x_28, x_28, x_28, x_28);
} else {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
return;
}
main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
main_1(tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}