blob: d992865ff4997665348e08104203b8cff88a21f0 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float func_(thread float4* const tint_symbol_3) {
float x = 0.0f;
x = 2.0f;
float const x_35 = (*(tint_symbol_3)).x;
if ((x_35 == 12.0f)) {
float const x_40 = (*(tint_symbol_3)).y;
if ((x_40 == 13.0f)) {
float const x_44 = x;
x = (x_44 + 1.0f);
}
float const x_46 = x;
return x_46;
}
return 1.0f;
}
void main_1(thread float4* const tint_symbol_4, thread float4* const tint_symbol_5) {
if (false) {
float const x_31 = func_(tint_symbol_4);
*(tint_symbol_5) = float4(x_31, x_31, x_31, x_31);
} else {
*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
return;
}
main_out tint_symbol_inner(float4 gl_FragCoord_param, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
*(tint_symbol_6) = gl_FragCoord_param;
main_1(tint_symbol_6, tint_symbol_7);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_7)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_8 = 0.0f;
thread float4 tint_symbol_9 = 0.0f;
main_out const inner_result = tint_symbol_inner(gl_FragCoord_param, &(tint_symbol_8), &(tint_symbol_9));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}