blob: b787f8fe1f28d88bae0c4721f8130eff165f8de5 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_7, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
int a = 0;
int i = 0;
float const x_32 = (*(tint_symbol_3)).x;
int const x_35 = x_7.x_GLF_uniform_int_values.arr[1].el;
a = select(-1, 0, (int(x_32) < x_35));
i = 0;
while (true) {
int const x_42 = i;
if ((x_42 < 5)) {
} else {
break;
}
int const x_45 = a;
a = (x_45 / 2);
{
int const x_47 = i;
i = as_type<int>((as_type<uint>(x_47) + as_type<uint>(1)));
}
}
int const x_49 = a;
if ((x_49 == 0)) {
int const x_55 = x_7.x_GLF_uniform_int_values.arr[0].el;
int const x_58 = x_7.x_GLF_uniform_int_values.arr[1].el;
int const x_61 = x_7.x_GLF_uniform_int_values.arr[1].el;
int const x_64 = x_7.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_4) = float4(float(x_55), float(x_58), float(x_61), float(x_64));
} else {
int const x_68 = x_7.x_GLF_uniform_int_values.arr[1].el;
float const x_69 = float(x_68);
*(tint_symbol_4) = float4(x_69, x_69, x_69, x_69);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_7, float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
*(tint_symbol_5) = gl_FragCoord_param;
main_1(x_7, tint_symbol_5, tint_symbol_6);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_7, gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}