blob: aa307b73807c1baaa2b57742471c892b1312ecf5 [file] [log] [blame]
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_8 : register(b0, space0) {
uint4 x_8[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float2 a = float2(0.0f, 0.0f);
float3 b = float3(0.0f, 0.0f, 0.0f);
bool x_105 = false;
bool x_111 = false;
bool x_106_phi = false;
bool x_112_phi = false;
a = float2(1.0f, 1.0f);
b = float3(0.0f, 0.0f, 0.0f);
const float x_52 = gl_FragCoord.y;
if ((int(x_52) < 40)) {
b = float3(0.100000001f, 0.100000001f, 0.100000001f);
} else {
const float x_59 = gl_FragCoord.y;
if ((int(x_59) < 60)) {
b = float3(0.200000003f, 0.200000003f, 0.200000003f);
} else {
const float x_66 = gl_FragCoord.y;
if ((x_66 < 80.0f)) {
const float x_72 = a.x;
const float x_74 = asfloat(x_8[0].x);
b = (cos((float3(x_72, x_72, x_72) + float3(x_74, x_74, x_74))) + float3(0.01f, 0.01f, 0.01f));
} else {
const float x_82 = gl_FragCoord.y;
if ((int(x_82) < 100)) {
const float x_89 = asfloat(x_8[0].x);
b = cos(float3(x_89, x_89, x_89));
} else {
const float x_93 = gl_FragCoord.y;
if ((int(x_93) < 500)) {
b = float3(0.540302277f, 0.540302277f, -0.99996084f);
}
}
}
}
}
const float x_99 = b.x;
const bool x_100 = (x_99 < 1.019999981f);
x_106_phi = x_100;
if (x_100) {
const float x_104 = b.y;
x_105 = (x_104 < 1.019999981f);
x_106_phi = x_105;
}
const bool x_106 = x_106_phi;
x_112_phi = x_106;
if (x_106) {
const float x_110 = b.z;
x_111 = (x_110 < 1.019999981f);
x_112_phi = x_111;
}
if (x_112_phi) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_4 = {x_GLF_color};
return tint_symbol_4;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}