blob: 5d64f57e82ca1a161383eb53b5b5e3fd10ecab0e [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ int two;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_3) {
int a = 0;
int i = 0;
a = 0;
i = 0;
while (true) {
int const x_30 = i;
if ((x_30 < 2)) {
} else {
break;
}
int const x_33 = i;
a = as_type<int>((as_type<uint>((x_33 | -2)) - as_type<uint>(1)));
{
int const x_36 = i;
i = as_type<int>((as_type<uint>(x_36) + as_type<uint>(1)));
}
}
int const x_38 = a;
if ((x_38 == -2)) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
main_1(tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}