blob: 70e4a5b1fe00b3deafbcb64f92d361005082cb0f [file] [log] [blame]
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
while (true) {
bool x_46_phi = false;
while (true) {
const float x_37 = gl_FragCoord.x;
if ((x_37 < 0.0f)) {
const float x_42 = asfloat(x_6[0].y);
if ((1.0f > x_42)) {
discard;
} else {
{
x_46_phi = false;
if (false) {
} else {
break;
}
}
continue;
}
{
x_46_phi = false;
if (false) {
} else {
break;
}
}
continue;
}
x_46_phi = true;
break;
{
x_46_phi = false;
if (false) {
} else {
break;
}
}
}
if (x_46_phi) {
break;
}
break;
}
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_4 = {x_GLF_color};
return tint_symbol_4;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}