blob: aa9c06c5c05fb1d0dcbd9685d3952e059efdc506 [file] [log] [blame]
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int ll = 0;
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
const float x_30 = gl_FragCoord.x;
if ((int(x_30) < 2000)) {
} else {
ll = 0;
while (true) {
const float x_41 = gl_FragCoord.x;
if ((x_41 < 0.0f)) {
discard;
}
if ((ll >= 5)) {
break;
}
{
ll = (ll + 1);
}
}
const float x_49 = gl_FragCoord.x;
if ((int(x_49) >= 2000)) {
discard;
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
return tint_symbol_3;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}