blob: 2d28755b02b624a5bc3f7e511f8c0b502aa378ee [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
int ll = 0;
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
float const x_30 = (*(tint_symbol_4)).x;
if ((int(x_30) < 2000)) {
} else {
ll = 0;
while (true) {
float const x_41 = (*(tint_symbol_4)).x;
if ((x_41 < 0.0f)) {
discard_fragment();
}
int const x_6 = ll;
if ((x_6 >= 5)) {
break;
}
{
int const x_7 = ll;
ll = as_type<int>((as_type<uint>(x_7) + as_type<uint>(1)));
}
}
float const x_49 = (*(tint_symbol_4)).x;
if ((int(x_49) >= 2000)) {
discard_fragment();
}
}
return;
}
main_out tint_symbol_inner(float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
*(tint_symbol_5) = gl_FragCoord_param;
main_1(tint_symbol_6, tint_symbol_5);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
main_out const inner_result = tint_symbol_inner(gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}