blob: b28d411b4dc906c9c30d3579e00551153bfa450e [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float2 injectionSwitch;
};
struct tint_array_wrapper {
float arr[2];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
tint_array_wrapper data = {};
float x_32 = 0.0f;
x_32 = x_6.injectionSwitch.x;
data.arr[0] = x_32;
data.arr[1] = x_32;
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
float const x_35 = data.arr[1];
if ((x_35 > 1.0f)) {
float x_43_phi = 0.0f;
int const x_39 = int(x_32);
x_43_phi = 0.0f;
switch(x_39) {
case 0: {
x_43_phi = 1.0f;
/* fallthrough */
}
case 1: {
float const x_43 = x_43_phi;
data.arr[x_39] = x_43;
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
break;
}
default: {
break;
}
}
}
return;
}
main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
main_1(x_6, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}