blob: ad8b9c29c4e5ec86a8e57a03922799b887d4abf1 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_5, thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
int temp = 0;
float const x_39 = x_5.injectionSwitch.x;
if ((x_39 > 2.0f)) {
float4 const x_8 = *(tint_symbol_3);
temp = int(fmax(mix(float4(1.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f), x_8), float4(8.600000381f, 8.600000381f, 8.600000381f, 8.600000381f)).y);
int const x_44 = temp;
if ((x_44 < 150)) {
discard_fragment();
}
int const x_48 = temp;
if ((x_48 < 180)) {
discard_fragment();
}
}
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
main_out tint_symbol_inner(constant buf0& x_5, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
main_1(x_5, tint_symbol_5, tint_symbol_6);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_5, &(tint_symbol_7), &(tint_symbol_8));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}