blob: c2c4c60e06a9aaeefc4d4c9a881d07d5ee6e71f6 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float nb_mod_f1_(thread float* const limit) {
int x_injected_loop_counter = 0;
int x_injected_loop_counter_1 = 0;
float const x_37 = *(limit);
if ((1.0f >= x_37)) {
return 1.0f;
}
x_injected_loop_counter = 0;
while (true) {
bool const x_42 = (0 < 2);
x_injected_loop_counter_1 = 0;
while (true) {
bool const x_47 = (0 < 1);
return 1.0f;
}
}
return 0.0f;
}
void main_1(thread float4* const tint_symbol_3, thread float4* const tint_symbol_4) {
float param = 0.0f;
float const x_34 = (*(tint_symbol_3)).x;
param = x_34;
float const x_35 = nb_mod_f1_(&(param));
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
main_out tint_symbol_inner(float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
*(tint_symbol_5) = gl_FragCoord_param;
main_1(tint_symbol_5, tint_symbol_6);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_6)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
main_out const inner_result = tint_symbol_inner(gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}