blob: 3bd8cb6659d9c86512cfe33761d3f48066f9d4ac [file] [log] [blame]
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f);
const float x_30 = asfloat(x_6[0].x);
switch(int(x_30)) {
case 0: {
switch(1) {
case 1: {
const float x_38 = gl_FragCoord.y;
if ((x_38 >= 0.0f)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
break;
}
discard;
break;
}
default: {
break;
}
}
/* fallthrough */
{
}
break;
}
case 42: {
break;
}
default: {
break;
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_4 = {x_GLF_color};
return tint_symbol_4;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}