blob: 5b54e661e1d93af7fc652dcbc70a5ed5f539878c [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_5, thread float4* const tint_symbol_3) {
bool x_36 = false;
bool x_37 = false;
int x_7 = 0;
bool x_38 = false;
float3 color = 0.0f;
bool x_40 = false;
float3 x_43 = 0.0f;
bool x_40_phi = false;
float3 x_42_phi = 0.0f;
bool x_56_phi = false;
bool x_58_phi = false;
x_40_phi = false;
x_42_phi = float3(0.0f, 0.0f, 0.0f);
while (true) {
float3 x_43_phi = 0.0f;
x_40 = x_40_phi;
float3 const x_42 = x_42_phi;
float const x_47 = x_5.injectionSwitch.y;
x_43_phi = x_42;
if ((x_47 < 0.0f)) {
color = float3(1.0f, 1.0f, 1.0f);
x_43_phi = float3(1.0f, 1.0f, 1.0f);
}
x_43 = x_43_phi;
{
x_40_phi = x_40;
x_42_phi = x_43;
if (false) {
} else {
break;
}
}
}
x_36 = false;
x_56_phi = x_40;
x_58_phi = false;
while (true) {
bool x_62 = false;
bool x_62_phi = false;
bool x_64_phi = false;
int x_65_phi = 0;
bool x_70_phi = false;
bool x_71_phi = false;
bool const x_56 = x_56_phi;
bool const x_58 = x_58_phi;
x_7 = 0;
x_62_phi = x_56;
x_64_phi = false;
x_65_phi = 0;
while (true) {
x_62 = x_62_phi;
bool const x_64 = x_64_phi;
int const x_65 = x_65_phi;
bool const x_68 = (0 < 1);
x_70_phi = x_62;
x_71_phi = false;
if (true) {
} else {
break;
}
x_36 = true;
x_37 = true;
x_70_phi = true;
x_71_phi = true;
break;
{
x_62_phi = false;
x_64_phi = false;
x_65_phi = 0;
}
}
bool const x_70 = x_70_phi;
bool const x_71 = x_71_phi;
if (true) {
break;
}
x_36 = true;
break;
{
x_56_phi = false;
x_58_phi = false;
}
}
x_38 = true;
float const x_73 = select(0.0f, 1.0f, true);
*(tint_symbol_3) = (float4(x_43.x, x_43.y, x_43.z, 1.0f) + float4(x_73, x_73, x_73, x_73));
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
main_out tint_symbol_inner(constant buf0& x_5, thread float4* const tint_symbol_4) {
main_1(x_5, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_5, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}