blob: a922b72f3219f55ab1660f633e6bc69400b63660 [file] [log] [blame]
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[1];
};
static int map[256] = (int[256])0;
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float2 pos = float2(0.0f, 0.0f);
int2 ipos = int2(0, 0);
int i = 0;
int2 p = int2(0, 0);
bool canwalk = false;
int v = 0;
int directions = 0;
int j = 0;
int d = 0;
const float4 x_57 = gl_FragCoord;
const float2 x_60 = asfloat(x_7[0].xy);
pos = (float2(x_57.x, x_57.y) / x_60);
const float x_63 = pos.x;
const float x_67 = pos.y;
ipos = int2(int((x_63 * 16.0f)), int((x_67 * 16.0f)));
i = 0;
{
for(; (i < 256); i = (i + 1)) {
map[i] = 0;
}
}
p = int2(0, 0);
canwalk = true;
v = 0;
while (true) {
bool x_102 = false;
bool x_122 = false;
bool x_142 = false;
bool x_162 = false;
bool x_103_phi = false;
bool x_123_phi = false;
bool x_143_phi = false;
bool x_163_phi = false;
v = (v + 1);
directions = 0;
const int x_89 = p.x;
const bool x_90 = (x_89 > 0);
x_103_phi = x_90;
if (x_90) {
const int x_94 = p.x;
const int x_97 = p.y;
const int x_101 = map[((x_94 - 2) + (x_97 * 16))];
x_102 = (x_101 == 0);
x_103_phi = x_102;
}
if (x_103_phi) {
directions = (directions + 1);
}
const int x_109 = p.y;
const bool x_110 = (x_109 > 0);
x_123_phi = x_110;
if (x_110) {
const int x_114 = p.x;
const int x_116 = p.y;
const int x_121 = map[(x_114 + ((x_116 - 2) * 16))];
x_122 = (x_121 == 0);
x_123_phi = x_122;
}
if (x_123_phi) {
directions = (directions + 1);
}
const int x_129 = p.x;
const bool x_130 = (x_129 < 14);
x_143_phi = x_130;
if (x_130) {
const int x_134 = p.x;
const int x_137 = p.y;
const int x_141 = map[((x_134 + 2) + (x_137 * 16))];
x_142 = (x_141 == 0);
x_143_phi = x_142;
}
if (x_143_phi) {
directions = (directions + 1);
}
const int x_149 = p.y;
const bool x_150 = (x_149 < 14);
x_163_phi = x_150;
if (x_150) {
const int x_154 = p.x;
const int x_156 = p.y;
const int x_161 = map[(x_154 + ((x_156 + 2) * 16))];
x_162 = (x_161 == 0);
x_163_phi = x_162;
}
if (x_163_phi) {
directions = (directions + 1);
}
bool x_227 = false;
bool x_240 = false;
bool x_279 = false;
bool x_292 = false;
bool x_331 = false;
bool x_344 = false;
bool x_383 = false;
bool x_396 = false;
bool x_228_phi = false;
bool x_241_phi = false;
bool x_280_phi = false;
bool x_293_phi = false;
bool x_332_phi = false;
bool x_345_phi = false;
bool x_384_phi = false;
bool x_397_phi = false;
if ((directions == 0)) {
canwalk = false;
i = 0;
{
for(; (i < 8); i = (i + 1)) {
j = 0;
{
for(; (j < 8); j = (j + 1)) {
const int x_194 = map[((j * 2) + ((i * 2) * 16))];
if ((x_194 == 0)) {
p.x = (j * 2);
p.y = (i * 2);
canwalk = true;
}
}
}
}
}
const int x_209 = p.x;
const int x_211 = p.y;
map[(x_209 + (x_211 * 16))] = 1;
} else {
d = (v % directions);
v = (v + directions);
const bool x_222 = (d >= 0);
x_228_phi = x_222;
if (x_222) {
const int x_226 = p.x;
x_227 = (x_226 > 0);
x_228_phi = x_227;
}
const bool x_228 = x_228_phi;
x_241_phi = x_228;
if (x_228) {
const int x_232 = p.x;
const int x_235 = p.y;
const int x_239 = map[((x_232 - 2) + (x_235 * 16))];
x_240 = (x_239 == 0);
x_241_phi = x_240;
}
if (x_241_phi) {
d = (d - 1);
const int x_247 = p.x;
const int x_249 = p.y;
map[(x_247 + (x_249 * 16))] = 1;
const int x_254 = p.x;
const int x_257 = p.y;
map[((x_254 - 1) + (x_257 * 16))] = 1;
const int x_262 = p.x;
const int x_265 = p.y;
map[((x_262 - 2) + (x_265 * 16))] = 1;
const int x_270 = p.x;
p.x = (x_270 - 2);
}
const bool x_274 = (d >= 0);
x_280_phi = x_274;
if (x_274) {
const int x_278 = p.y;
x_279 = (x_278 > 0);
x_280_phi = x_279;
}
const bool x_280 = x_280_phi;
x_293_phi = x_280;
if (x_280) {
const int x_284 = p.x;
const int x_286 = p.y;
const int x_291 = map[(x_284 + ((x_286 - 2) * 16))];
x_292 = (x_291 == 0);
x_293_phi = x_292;
}
if (x_293_phi) {
d = (d - 1);
const int x_299 = p.x;
const int x_301 = p.y;
map[(x_299 + (x_301 * 16))] = 1;
const int x_306 = p.x;
const int x_308 = p.y;
map[(x_306 + ((x_308 - 1) * 16))] = 1;
const int x_314 = p.x;
const int x_316 = p.y;
map[(x_314 + ((x_316 - 2) * 16))] = 1;
const int x_322 = p.y;
p.y = (x_322 - 2);
}
const bool x_326 = (d >= 0);
x_332_phi = x_326;
if (x_326) {
const int x_330 = p.x;
x_331 = (x_330 < 14);
x_332_phi = x_331;
}
const bool x_332 = x_332_phi;
x_345_phi = x_332;
if (x_332) {
const int x_336 = p.x;
const int x_339 = p.y;
const int x_343 = map[((x_336 + 2) + (x_339 * 16))];
x_344 = (x_343 == 0);
x_345_phi = x_344;
}
if (x_345_phi) {
d = (d - 1);
const int x_351 = p.x;
const int x_353 = p.y;
map[(x_351 + (x_353 * 16))] = 1;
const int x_358 = p.x;
const int x_361 = p.y;
map[((x_358 + 1) + (x_361 * 16))] = 1;
const int x_366 = p.x;
const int x_369 = p.y;
map[((x_366 + 2) + (x_369 * 16))] = 1;
const int x_374 = p.x;
p.x = (x_374 + 2);
}
const bool x_378 = (d >= 0);
x_384_phi = x_378;
if (x_378) {
const int x_382 = p.y;
x_383 = (x_382 < 14);
x_384_phi = x_383;
}
const bool x_384 = x_384_phi;
x_397_phi = x_384;
if (x_384) {
const int x_388 = p.x;
const int x_390 = p.y;
const int x_395 = map[(x_388 + ((x_390 + 2) * 16))];
x_396 = (x_395 == 0);
x_397_phi = x_396;
}
if (x_397_phi) {
d = (d - 1);
const int x_403 = p.x;
const int x_405 = p.y;
map[(x_403 + (x_405 * 16))] = 1;
const int x_410 = p.x;
const int x_412 = p.y;
map[(x_410 + ((x_412 + 1) * 16))] = 1;
const int x_418 = p.x;
const int x_420 = p.y;
map[(x_418 + ((x_420 + 2) * 16))] = 1;
const int x_426 = p.y;
p.y = (x_426 + 2);
}
}
const int x_430 = ipos.y;
const int x_433 = ipos.x;
const int x_436 = map[((x_430 * 16) + x_433)];
if ((x_436 == 1)) {
x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f);
return;
}
{
if (canwalk) {
} else {
break;
}
}
}
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_4 = {x_GLF_color};
return tint_symbol_4;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}