blob: 0ade69ee45eed858506d8a59610f3cf476dc6b16 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float zero;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
int merge_(constant buf0& x_6) {
float const x_40 = x_6.zero;
if ((x_40 < 0.0f)) {
return 0;
}
return 0;
}
void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
int res = 0;
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
while (true) {
float const x_32 = x_6.zero;
switch(int(x_32)) {
case 0: {
return;
break;
}
default: {
break;
}
}
{
if (false) {
} else {
break;
}
}
}
int const x_8 = merge_(x_6);
res = x_8;
int const x_9 = res;
float const x_36 = float(x_9);
*(tint_symbol_3) = float4(x_36, x_36, x_36, x_36);
return;
}
main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
main_1(x_6, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}