blob: fb07b37565989c45fac30c59c61c6c5a8a331469 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
int i = 0;
float const x_51 = x_6.injectionSwitch.x;
i = int(x_51);
int const x_8 = i;
switch(x_8) {
case 0: {
while (true) {
int const x_9 = i;
i = as_type<int>((as_type<uint>(x_9) + as_type<uint>(1)));
int const x_11 = i;
switch(x_11) {
case 2: {
int const x_12 = i;
i = as_type<int>((as_type<uint>(x_12) + as_type<uint>(5)));
break;
}
case 1: {
{
int const x_16 = i;
if ((x_16 > 200)) {
} else {
break;
}
}
continue;
break;
}
default: {
int const x_14 = i;
i = as_type<int>((as_type<uint>(x_14) + as_type<uint>(7)));
break;
}
}
{
int const x_16 = i;
if ((x_16 > 200)) {
} else {
break;
}
}
}
int const x_17 = i;
if ((x_17 > 100)) {
int const x_18 = i;
i = as_type<int>((as_type<uint>(x_18) - as_type<uint>(2)));
break;
}
/* fallthrough */
}
default: {
int const x_20 = i;
i = as_type<int>((as_type<uint>(x_20) - as_type<uint>(3)));
break;
}
}
int const x_22 = i;
if ((x_22 == -2)) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 1.0f);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
main_1(x_6, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}