blob: a05b43e771432a125a704ffd72e5d24904472be1 [file] [log] [blame]
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[1];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int i = 0;
int i_1 = 0;
int i_2 = 0;
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
i = 0;
const float x_35 = asfloat(x_7[0].y);
if ((x_35 < 0.0f)) {
} else {
bool x_42 = false;
const float x_41 = gl_FragCoord.y;
x_42 = (x_41 < -1.0f);
if (x_42) {
} else {
while (true) {
if ((i >= 256)) {
break;
}
while (true) {
i_1 = 0;
{
for(; (i_1 < 1); i_1 = (i_1 + 1)) {
if (x_42) {
i_2 = 0;
{
for(; (i_2 < 1); i_2 = (i_2 + 1)) {
}
}
continue;
}
return;
}
}
{
if (false) {
} else {
break;
}
}
}
{
if (false) {
} else {
break;
}
}
}
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_4 = {x_GLF_color};
return tint_symbol_4;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}