blob: 93812674df170030348ea176d32913ec4aee03a5 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_3) {
float height = 0.0f;
height = 256.0f;
float const x_40 = x_6.injectionSwitch.y;
if ((x_40 < 0.0f)) {
float const x_44 = height;
*(tint_symbol_3) = mix(float4(30.180000305f, 8840.0f, 469.970001221f, 18.239999771f), float4(9.899999619f, 0.100000001f, 1169.538696289f, 55.790000916f), float4(7612.9453125f, 797.010986328f, x_44, 9.0f));
}
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
main_out tint_symbol_inner(constant buf0& x_6, thread float4* const tint_symbol_4) {
main_1(x_6, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}