blob: 8bf833ae8fe54abd125189bc8b4170cc4518e805 [file] [log] [blame]
var<private> color_out : vec4<f32>;
var<private> gl_FragDepth : f32;
fn main_1() {
color_out = vec4<f32>(1.0, 0.0, 0.0, 1.0);
gl_FragDepth = 0.699999988;
return;
}
struct main_out {
[[location(0)]]
color_out_1 : vec4<f32>;
[[builtin(frag_depth)]]
gl_FragDepth_1 : f32;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(color_out, gl_FragDepth);
}