blob: 006be2c26b10fa428e22142fe05611fe4e76f6e3 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 color_out_1;
float gl_FragDepth_1;
};
struct tint_symbol_1 {
float4 color_out_1 [[color(0)]];
float gl_FragDepth_1 [[depth(any)]];
};
void main_1(thread float4* const tint_symbol_3, thread float* const tint_symbol_4) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
*(tint_symbol_4) = 0.5f;
return;
}
main_out tint_symbol_inner(thread float4* const tint_symbol_5, thread float* const tint_symbol_6) {
main_1(tint_symbol_5, tint_symbol_6);
main_out const tint_symbol_2 = {.color_out_1=*(tint_symbol_5), .gl_FragDepth_1=*(tint_symbol_6)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_7 = 0.0f;
thread float tint_symbol_8 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_7), &(tint_symbol_8));
tint_symbol_1 wrapper_result = {};
wrapper_result.color_out_1 = inner_result.color_out_1;
wrapper_result.gl_FragDepth_1 = inner_result.gl_FragDepth_1;
return wrapper_result;
}