blob: 98cbda391621a480201231a3509b8a428465d41d [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 gl_Position;
};
struct tint_symbol_2 {
float4 position_param [[attribute(0)]];
};
struct tint_symbol_3 {
float4 gl_Position [[position]];
};
void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
float4 const x_22 = *(tint_symbol_5);
float2 const x_23 = float2(x_22.x, x_22.y);
*(tint_symbol_6) = float4(x_23.x, x_23.y, 0.699999988f, 1.0f);
return;
}
main_out tint_symbol_inner(float4 position_param, thread float4* const tint_symbol_7, thread float4* const tint_symbol_8) {
*(tint_symbol_7) = position_param;
main_1(tint_symbol_7, tint_symbol_8);
main_out const tint_symbol_4 = {.gl_Position=*(tint_symbol_8)};
return tint_symbol_4;
}
vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
thread float4 tint_symbol_9 = 0.0f;
thread float4 tint_symbol_10 = 0.0f;
main_out const inner_result = tint_symbol_inner(tint_symbol_1.position_param, &(tint_symbol_9), &(tint_symbol_10));
tint_symbol_3 wrapper_result = {};
wrapper_result.gl_Position = inner_result.gl_Position;
return wrapper_result;
}