blob: d452ed795a0b17b52e39df7b4cadf8fbeb27c022 [file] [log] [blame]
static float4 outColor = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float gl_FragDepth = 0.0f;
void main_1() {
outColor = float4(0.0f, 0.0f, 0.0f, 0.0f);
gl_FragDepth = 0.600000024f;
return;
}
struct main_out {
float4 outColor_1;
float gl_FragDepth_1;
};
struct tint_symbol {
float4 outColor_1 : SV_Target0;
float gl_FragDepth_1 : SV_Depth;
};
main_out main_inner() {
main_1();
const main_out tint_symbol_1 = {outColor, gl_FragDepth};
return tint_symbol_1;
}
tint_symbol main() {
const main_out inner_result = main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.outColor_1 = inner_result.outColor_1;
wrapper_result.gl_FragDepth_1 = inner_result.gl_FragDepth_1;
return wrapper_result;
}