blob: c913f71c02b04ba857f10904530c5b282d97b3d7 [file] [log] [blame]
static float4 outColor = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float gl_FragDepth = 0.0f;
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
outColor = float4(0.0f, 0.0f, 0.0f, 0.0f);
const float x_20 = gl_FragCoord.z;
gl_FragDepth = x_20;
return;
}
struct main_out {
float4 outColor_1;
float gl_FragDepth_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 outColor_1 : SV_Target0;
float gl_FragDepth_1 : SV_Depth;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {outColor, gl_FragDepth};
return tint_symbol_3;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.outColor_1 = inner_result.outColor_1;
wrapper_result.gl_FragDepth_1 = inner_result.gl_FragDepth_1;
return wrapper_result;
}