blob: 0fe24e6ab7c3895a716bd00ab4aff4e35cb619ec [file] [log] [blame]
var<private> outColor : vec4<f32>;
var<private> gl_FragDepth : f32;
var<private> gl_FragCoord : vec4<f32>;
fn main_1() {
outColor = vec4<f32>(0.0, 0.0, 0.0, 0.0);
let x_20 : f32 = gl_FragCoord.z;
gl_FragDepth = x_20;
return;
}
struct main_out {
[[location(0)]]
outColor_1 : vec4<f32>;
[[builtin(frag_depth)]]
gl_FragDepth_1 : f32;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(outColor, gl_FragDepth);
}