blob: 0f3c7320e5bcf1b92a2be4ff5e797dcec9dc08ab [file] [log] [blame]
var<private> x_2 : vec4<f32>;
var<private> x_3 : i32;
var<private> x_4 : i32;
[[group(0), binding(0)]] var x_5 : texture_storage_2d<r32sint, write>;
fn main_1() {
x_4 = 1;
let x_23 : vec4<f32> = x_2;
let x_27 : i32 = i32(x_23.x);
let x_28 : i32 = i32(x_23.y);
let x_33 : i32 = x_3;
if (((((x_27 & 1) + (x_28 & 1)) + x_33) == i32(x_23.z))) {
}
textureStore(x_5, vec2<i32>(x_27, x_28), vec4<i32>(x_27, 0, 0, 0));
return;
}
struct main_out {
[[location(0)]]
x_4_1 : i32;
};
[[stage(fragment)]]
fn main([[builtin(position)]] x_2_param : vec4<f32>, [[location(0)]] x_3_param : i32) -> main_out {
x_2 = x_2_param;
x_3 = x_3_param;
main_1();
return main_out(x_4);
}