blob: be97366d1350a9739ed74fbe8598f9d2a2bcbedc [file] [log] [blame]
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static int out_data = 0;
void main_1() {
bool x_is_odd = false;
bool y_is_odd = false;
const float x_24 = gl_FragCoord.x;
x_is_odd = ((int(x_24) & 1) == 1);
const float x_29 = gl_FragCoord.y;
y_is_odd = ((int(x_29) & 1) == 1);
out_data = ((x_is_odd | y_is_odd) ? 1 : 0);
return;
}
struct main_out {
int out_data_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
int out_data_1 : SV_Target0;
};
main_out main_inner(float4 gl_FragCoord_param) {
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {out_data};
return tint_symbol_3;
}
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
tint_symbol_2 wrapper_result = (tint_symbol_2)0;
wrapper_result.out_data_1 = inner_result.out_data_1;
return wrapper_result;
}