blob: 104e4629c4c2486109943dbfce4b427b3f8b9367 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
int out_data_1;
};
struct tint_symbol_1 {
int out_data_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_3, thread int* const tint_symbol_4) {
bool x_is_odd = false;
bool y_is_odd = false;
float const x_24 = (*(tint_symbol_3)).x;
x_is_odd = ((int(x_24) & 1) == 1);
float const x_29 = (*(tint_symbol_3)).y;
y_is_odd = ((int(x_29) & 1) == 1);
bool const x_33 = x_is_odd;
bool const x_34 = y_is_odd;
*(tint_symbol_4) = select(0, 1, (x_33 || x_34));
return;
}
main_out tint_symbol_inner(float4 gl_FragCoord_param, thread float4* const tint_symbol_5, thread int* const tint_symbol_6) {
*(tint_symbol_5) = gl_FragCoord_param;
main_1(tint_symbol_5, tint_symbol_6);
main_out const tint_symbol_2 = {.out_data_1=*(tint_symbol_6)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_7 = 0.0f;
thread int tint_symbol_8 = 0;
main_out const inner_result = tint_symbol_inner(gl_FragCoord_param, &(tint_symbol_7), &(tint_symbol_8));
tint_symbol_1 wrapper_result = {};
wrapper_result.out_data_1 = inner_result.out_data_1;
return wrapper_result;
}